The Scions Project
The World
Everything that existed before, everything that broke, and everything that grew in the cracks.
History
The Breaking
The event that ended one world and began another.
An event of unknown origin that shattered the previous world order and rewrote the fundamental laws governing reality. What caused it, who was responsible — if anyone — and whether it was inevitable are the defining debates of the age.
4 entries
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Geography
The Known Territories
The landscape of the post-Breaking world — wounded, transforming, and full of intention.
The post-Breaking world is not a wasteland. It is a wounded landscape in the process of redefining itself. Old borders mean nothing. New territories have formed around resources, personalities, and ideologies.
4 entries
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Cultures & Peoples
Those Who Survived
The communities, identities, and belief systems that formed in the Breaking's wake.
The Breaking did not create a single unified humanity. It splintered it into dozens of cultures shaped by how each community chose to interpret what happened and who they believed was responsible.
4 entries
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Factions
The Powers at Play
The organized forces — ideological, military, and philosophical — that shape the post-Breaking world.
Beyond Verve and Whorl, the world is full of factions with their own philosophies, territories, and relationships to power. Alliances shift. Loyalties are tested. Nothing is as simple as two sides.
4 entries
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Magic System
The Energy & The Chaos
How the Breaking changed the physics of the world — and what certain people learned to do with it.
The Breaking did not just damage the world — it changed its physics. Energy now behaves differently in proximity to certain individuals. Whether this is a gift, a wound, or a symptom is still debated.
4 entries
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In Development
The world expands with every chapter. More lore entries are being written.